Sa 9 Uhr - Pathfinder Society

Bei den Spielrunden der Pathfinder Society handelt es sich um eine weltweite Fantasykampagne, in der du die Rolle eines Agenten der Gesellschaft der Kundschafter übernimmst. Diese legendäre Gruppierung aus Entdeckern, Archäologen und Abenteurern widmet sich der Entdeckung und Niederschrift der größten Rätsel und Wunder einer uralten Welt, in der Magie und Böses existieren. Der Ausgangspunkt der Kampagne ist die gewaltige Stadt Absalom, die sogenannte Stadt am Nabel der Welt. Absalom liegt auf der bergigen Insel Kortos in der Inneren See. Seine Abenteurer führen einen Kundschafter in die dunklen Gassen Absaloms und konfrontieren ihn mit politischen Intrigen zwischen ausgedehnten Reisen an die interessantesten und exotischsten Orte der Kampagnenwelt.

 

 

PFS 5-08: The Confirmation (levels 1-2)

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

 

 PFS 7-21: The Sun Orchid Scheme (levels 1-5)

With the power to vastly extend life, the sun orchid elixir is one of the most prized items in the Inner Sea—and as a result one of the most dangerous to transport. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy’s defenses. Are the PCs up to the challenge?

 

 PFS 8-22: Wrath of the Fleshwarped Queen (levels 1-5)

When members of the Shoanti Axe Clan saw fire shooting up into the sky over Varisia’s Caliphak Mountains, they rushed to investigate. They found a pair of doors inscribed with runes from ancient Thassilon, along with clear signs that the doors had recently been opened. In recognition of the Axe Clan’s expanding alliances, the Shoanti offered both the Society and a priest of Soralyon from Riddleport the opportunity to explore the ruin and neutralize its dangers. Now that the priest has vanished within the complex, the PCs must uncover the ruin’s history before the Shoanti lose faith in them and take matters into their own hands.

 

 PFS 9-06: The Shores of Heaven (english speaking table) (levels 1-5)

 

The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul.

 

 PFS 9-09: Beyond the Halflight Path (levels 3-7)

 

The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group of Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.

 

 

 

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