A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people’s trust and claim the prize—all before the Aspis Consortium does!

“Kaava Quarry” is the second scenario in the three-part Scions of the Sky Key campaign arc. It is preceeded by Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: “On Sharrowsmith’s Trail” and followed by Pathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: “The Golden Guardian.” All three chapters are intended to be played in order.

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More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.
"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.

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Eine Serie von sechs Quests für level 1 Charaktere.

Bizarre Phänomene haben die Bevölkerung von Ustalav seit Jahrzehnten gepeinigt, und diese Vorfälle werden jedes Jahr stärker und gefährlicher. Mit der Hoffnung den Ursprung der roten Lichtblitze und spektraler Heimsuchung, ist Dr. Quolorum von der Sincomakti Schule der Wissenschafften mit einem Team fähiger Assistenten aufgebrochen.
Können die Spieler dem Professor helfen, die Geiheimisse des Lantern Lake aufzudecken ?

Phantom Phenomena enthält sechs, einstündige Kurzabenteuer die die Spieler zu einem abergläubischen Dorf, einen von Blitzeinschlägen vernarbtes Wald, einem uralten kelitischen Monolithen, einem Anwesen in dem es spukt, einer okkulten Universität, und zuletzt in die vom Sturm gepeitschten Berge führt. Erfahre die Abenteur in einer beliebigen Reihenfolge um eine einzigartige Geschichte zu erleben.

Diese Kurzabenteuer können (nur) mit Level 1 vorgenerierten Charakteren (die gestellt werden) gespielt werden, ob nur 1 eines der Kurzabenteuer um ins System herein zu schnuppern oder gleich alle 6 ist natürlich euch überlassen.

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The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?

“Race to Seeker’s Folly” is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5–12: Destiny of the Sands—Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5–16: Destiny of the Sands—Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.

Content in “Race to Seeker’s Folly” also contributes directly to the ongoing storyline of the Osirion faction.

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Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer’s safety. As the PCs travel south on Sharrowsmith’s trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions.

“On Sharrowsmith’s Trail” is the first scenario in the three-part Scions of the Sky Key campaign arc. It is followed by Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: “Kaava Quarry” and Pathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: “The Golden Guardian.” All three chapters are intended to be played in order.

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